PAEz's recent activity
well thats simple π Configuration Configuration.AddEditBox("row", "Row", "Row to shift", 0); Configuration.AddEditBox("shift", "Shift Amount", "May be a negative number to shift to the left", 0); Execution var dest = Document.RasterImage; var width = dest.sizeX; var height = dest.sizeY; var clone; clone = Document.Duplicate(); clone = clone.RasterImage; var row = C...
PAEz replied to the
Shift pixel row? forum thread on December 2nd 2013.
Id help but don't really get what you want. Is it something like... You have a width of 100 pixels You want to move one column, lets say x position 57 You want to say how many x positions to move across And if that goes after 100 to wrap around So if you said move across 50 it would end up at 7? And all the other stays where they are, so 7 gets replaced by 57 and 57 i...
PAEz replied to the
Shift pixel row? forum thread on November 30th 2013.
Ive update it to allow you to pick the colours used for the gradient. These are only the start and end colours as doing more would be a pain (and Im real busy with some other shiny thing at the moment). Which is why it would be good if we had a gradient map adjustment that could have the lovely gradient maker of the fill. Still, might help.
Shape Burst Got a feeling this is one of the steps of bevel. Well I like being able to do every step by hand so made this. It um....creates a gradient that matches the shape...yeah, that sounds about right π
Notes The source came from the extreme...
Thread started by
PAEz was updated on November 27th 2013.
Unfortunately I cant Modify old posts?...so heres an update. As requested it now allows you to pick the colours used for the gradient. Code Configuration var options = ["Linear", "Circle Up", "Circle Down", "Smooth"]; Configuration.Add1ofNPicker("type", "Type", "Choose the stepping type", options, 3); Configuration.AddCheckBox("alpha", "Use Alpha", "", true); Configur...
PAEz replied to the
Shape Burst forum thread on November 27th 2013.
Use my Shape Burst script and then beg Vlasta to add a Gradient Mapping Adjustment filter π
You need to indent all the lines with code with a space.
http://jsbin.com/ovazew/2 Theres a bookmarklet you can use to make it less painful, just drag that to your bookmarks, select all your code in the post then click that bookmark to have it all indented.
Sweet, I keep meaning to ask you how to create a layer. I put a note in the Layers doc page linking here.
Awesome Sample accepts floats, but could it have one more parameter, clamp type? You know, for when the x/y is over width/height, under 0. The usual 3 would be great, clamp, mirror and wrap. That would save me a bit of effort.
PAEz replied to the
Future of scripting forum thread on November 8th 2013.
Code Configuration Configuration.AddSlider("size", "Distance", "Be warned, the larger the size the longer it will take.", 1, 100, 8); Configuration.AddSlider("density", "Density Percentage", "", 1, 100, 50); Configuration.AddSlider("mix", "Mix Percen...
Thread started by
PAEz was updated on November 8th 2013.
Try changing the wavelength and radius to something real high and change clamp mode to mirror π
Code Configuration.AddSlider("phase", "Phase", "", 0, 100, 0); Configuration.AddSlider("radius", "Radius", "", 1, 1000, 250); Configuration.AddSlider("...
Thread started by
PAEz was updated on November 8th 2013.
Code Configuration Configuration.AddSlider("xAmplitude", "X Amplitude", "", 0, 30, 5); Configuration.AddSlider("yAmplitude", "Y Amplitude", "", 0, 30, 5); Configuration.AddSlider("xWavelength", "X Wavelength", "", 1, 50, 16); Configuration.AddSlider(...
Thread started by
PAEz was updated on November 8th 2013.
Code Configuration Configuration.AddSlider("xAmplitude", "X Amplitude", "", 0, 30, 5); Configuration.AddSlider("yAmplitude", "Y Amplitude", "", 0, 30, 5); Configuration.AddSlider("xWavelength", "X Wavelength", "", 1, 50, 16); Configuration.AddSlider(...
Thread started by
PAEz was updated on November 8th 2013.
Smears lines.
Code Configuration Configuration.AddSlider("size", "Distance", "Be warned, the larger the size the longer it will take.", 1, 100, 8); Configuration.AddSlider("density", "Density Percentage", "", 1, 100, 50); Configuration.AddSlider("ang...
Thread started by
PAEz was updated on November 8th 2013.
If you apply this to the same image over and over you end up with a kindy crossy blur, try it.
Code Configuration Configuration.AddSlider("density", "Density Percentage", "", 1, 100, 4); Configuration.AddSlider("scale", "Scale", "", 1, 100, 4); Confi...
Thread started by
PAEz was updated on November 8th 2013.
Um....smears circles on your image. Be warned the Size parameter affects the time it will take alot.
Code Configuration Configuration.AddSlider("size", "Size", "Be warned, the larger the size the longer it will take, keeping it under 10 is sane.", 1,...
Thread started by
PAEz was updated on November 8th 2013.
Scatters pixels.
Code Configuration Configuration.AddSlider("scale", "Scale", "", 1, 100, 4);
Execution // Joel Besada // https://github.com/JoelBesada/JSManipulate // Plus PAEz touch here and there function getBilerpixel(l, x, y, w, h) { var corner...
Thread started by
PAEz was updated on November 8th 2013.
hehe, thats alright I never could get my head around that stuff. But then Ive only tried to learn WebGl shaders and finding good docs on it sux! They all expect you to know normal gl shaders and theres a bunch of differences that just made it hell for me.....the curse of being the perpetual noob...give it another go one day
PAEz replied to the
Future of scripting forum thread on November 8th 2013.
Ooooh, like a shader language for RW, cool! Now if we could mod an image using OpenGL shaders that would be something.....and SERIOUSLY fast!
PAEz replied to the
Future of scripting forum thread on November 8th 2013.