| Nr. | Original expression |  | Translated expression |  | 
|---|
| 161 | 32-bits RGBA |  | 32-bits RGBA |  | 
| 162 | 32x32 |  | 32x32 |  | 
| 163 | 3D - Camera Projection |  | 3D - Projection caméra |  | 
| 164 | 3D - Camera Transformations |  | 3D - Transformations Caméra |  | 
| 165 | 3D - Camera Zoom |  | 3D - Zoom Caméra |  | 
| 166 | 3D - Grip Points |  |  |  | 
| 167 | 3D - Light Controls |  | 3D - Controles d'éclairages |  | 
| 168 | 3D - Renderer Parameters |  | 3D - Paramètre de rendu |  | 
| 169 | 3D - Scene Browser |  |  |  | 
| 170 | 3D - Standard Viewpoints |  | 3D - Point de vue Stantard |  | 
| 171 | 3D - Window Background |  | 3D - Fenêtre d'arrière plan |  | 
| 172 | 3D Graphics Editor |  |  |  | 
| 173 | 3D Grip Points - Camera to Selection |  | 3D Points d'ancrage - Caméra à la sélection |  | 
| 174 | 3D Grip Points - Coordinate Grid |  | 3D Points d'ancrage - Coordonée de la grille |  | 
| 175 | 3D Grip Points - Coordinate Locks |  | 3D Points d'ancrage - Coordonés verrouillés |  | 
| 176 | 3D Grip Points - Rotate Object |  | 3D Points d'ancrage - Rotation de l'objet |  | 
| 177 | 3D Grip Points - Rotation Mode |  | 3D Points d'ancrage - Mode de rotation |  | 
| 178 | 3D Grip Points - Scene Parts Visibility |  | 3D Points d'ancrage - Parties visible de la scène |  | 
| 179 | 3D Grip Points - Transform Points |  |  |  | 
| 180 | 3D Model from Rendered Image |  |  |  |