| Nr. | Original expression | Translated expression | ||
|---|---|---|---|---|
| 601 | Rotate camera |  | ||
| 602 | Rotate left | 向左旋转 |  | |
| 603 | Rotate object |  | ||
| 604 | Rotate right | 向右旋转 |  | |
| 605 | Rotate the camera clockwise by 90 degrees. |  | ||
| 606 | Rotate the camera counter-clockwise by 90 degrees. |  | ||
| 607 | Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis. |  | ||
| 608 | Rotate the object by %i degrees. To rotate around different axis, look at the object from another side. |  | ||
| 609 | Rotation angle: |  | ||
| 610 | Rotation axis: |  | ||
| 611 | Rotation mode | 旋转模式 |  | |
| 612 | Rounded box |  | ||
| 613 | Rounding |  | ||
| 614 | Save &as... | 另存为(&A)... |  | |
| 615 | Save Document | 保存文件 |  | |
| 616 | Save Unicorn3D File |  | ||
| 617 | Save changes to %s ? | 保存修改 % 吗? |  | |
| 618 | Save component... | 保存组件... |  | |
| 619 | Save layout as: | 布局另存为: |  | |
| 620 | Save object... | 保存对象... |  |