| Nr. | Original expression |  | Translated expression |  | 
|---|
| 601 | Rotate camera |  |  |  | 
| 602 | Rotate left |  |  |  | 
| 603 | Rotate object |  |  |  | 
| 604 | Rotate right |  |  |  | 
| 605 | Rotate the camera clockwise by 90 degrees. |  |  |  | 
| 606 | Rotate the camera counter-clockwise by 90 degrees. |  |  |  | 
| 607 | Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis. |  |  |  | 
| 608 | Rotate the object by %i degrees. To rotate around different axis, look at the object from another side. |  |  |  | 
| 609 | Rotation angle: |  |  |  | 
| 610 | Rotation axis: |  |  |  | 
| 611 | Rotation mode |  |  |  | 
| 612 | Rounded box |  |  |  | 
| 613 | Rounding |  |  |  | 
| 614 | Save &as... |  | Αποθήκευση ως  |  | 
| 615 | Save Document |  | Αποθήκευση του εγγράφου |  | 
| 616 | Save Unicorn3D File |  |  |  | 
| 617 | Save changes to %s ? |  | Αποθηκεύστε τις αλλαγές στο% s; |  | 
| 618 | Save component... |  |  |  | 
| 619 | Save layout as: |  |  |  | 
| 620 | Save object... |  |  |  |